coming soon
portfolio + resume
Resume
View Resume (HTML) :: Download Resume (.doc)
Portfolio
Applications :: Games + Graphics :: Game Tools :: Source Code Projects :: Web Design + Web Development
Serenity
Description: The GUI sub-system for Zerospace; however, it is designed to be generic enough so that it can be used in other projects/games with little to no modification. Of particular note is that it's designed to be massively data-driven via. XML data files, with everything from events to widgets themselves being defined thru data.
Language: C++
Libraries: DirectX (Direct3D)
Status: Pre-Alpha.
Public webpage: none.
Source not available. (You may email me or check again at a later date)
SlashXML
Description: A standard way to access XML data using by specifying pathnames to elements; a forward-slash or backslash is used as the pathname separator. (It's like a simplified version of XPath).
Language: C++, C#
Libraries: TinyXML (C++), .NET Framework 1.0/1.1/2.0 (C#)
Status: Completed; next version planned with support for attributes (currently only elements are supported)
Public webpage: none.
Source not available. (You may email me or check again at a later date)
Flexible Binary Format
Description: Binary format for storing XML-style hierarchal data.
Language: C++
Libraries: None
Status: Completed.
Public webpage: none.
Source not available. (You may email me or check again at a later date)
NeedTuNo.com
Languages: Javascript (+ jQuery)
Assets worked on: All JavaScript and AJAX code
fragmentspace.com
Languages: XHTML, CSS, Javascript (+ jQuery)
Assets worked on: All code, layout, and design
universalcc.net
Languages: XHTML, CSS
Assets worked on: All code, layout, and design
louvassilev.awardspace.com
Languages: XHTML, CSS
Assets worked on: All code, layout, and design
sdcpe.com (under construction)
Languages: XHTML, CSS, PHP, Javascript (+ jQuery)
Assets worked on: All code, layout, and design
digital-radiation.com (site under redesign)
Languages: XHTML, CSS
Assets worked on: All code, layout, and design
misc.
http://aautar.digitalradiation.com - personal page that links to this portfolio as well as other sites and blog.
http://aautar.digitalradiation.com/portfolio - this page!
firesync
Description: File synchronization client/server for Windows machines on a LAN.
Language: C#
Libraries: .NET Framework 2.0
Status: Version 2.0 completed; third version planned.
Public webpage: See fragment space
Source not available. (You may email me or check again at a later date)
Shoebox Backup
Description: An automatic file backup application that will work in the background and backup files as they are created or modified.
Language: C#
Libraries: .NET Framework 1.0
Status: Completed; however, I was not happy with the results, a major overhaul planned for second version with the aim of a simpler interface, better performance, and greater stability
Public webpage: http://aautar.digital-radiation.com/shoebox/
Squeak
Description: A small, command-line chatroom application.
Language: C++
Libraries: Win32 API, Winsock
Status: Completed.
Public webpage: none.
Notes: I had no clue there was a programming languaged called Squeak at the time I made this or I would have chosen a different name. There was no real goal with this project, I basically went crazy with my final project for a networking class; as I don't really have any current or future plans for this application I've figured leaving the name as-is is harmless.
FTPX (codename)
Description: A user-friendly application for uploading photos to an FTP or SFTP server; done for Pixelide.com.
Language: C++
Libraries: wxWidgets, SFTP code derived from PSFTP (part of PuTTY)
Status: Completed.
Public webpage: none.
Source not available. Contract work for client; I can't distribute the source.
Firefly
Description: Interactive 2D particle fx designer. This project is a major overhaul of the NZ Particle FX Editor and contains many notable improvements (see features below).
Language: C#
Libraries: Managed DirectX and .NET Framework 2.0
Status: First version completed.
Public webpage: http://aautar.digital-radiation.com/firefly/
NZ Edit 2
Description: Map editor for Nemesis Zero.
Language: C#
Libraries: Managed DirectX and .NET Framework 2.0
Status: alpha; development halted.
Public webpage: none.
Notes: The executable created from this source must be run from the /dev subdirectory of the Nemesis Zero file tree. All necessary resource files must also be provided (they are not included with this distribution; they are with the Nemesis Zero source distribution).
NZ Particle FX Editor
Description: Interactive 2D particle fx designer for Nemesis Zero.
Language: C#
Libraries: Managed DirectX and .NET Framework 2.0
Status: beta; development halted.
Public webpage: none.
Notes: The executable created from this source must be run from the /dev subdirectory of the Nemesis Zero file tree. All necessary resource files must also be provided (they are not included with this distribution; they are with the Nemesis Zero source distribution).
Rex and RexUtil
Description: Project to design a resource file format (Rex) and accompanying user-friendly application to create and manipulate resource files (RexUtil).
Language: C#
Libraries: .NET Framework 1.0
Status: First version completed.
Public webpage: http://aautar.digital-radiation.com/rex/
Helix
Description: 3D map editor designed to be used in conjunction with the Curve engine.
Language: C#
Libraries: .NET Framework 2.0
Status: First version completed.
Public webpage: none.
Source not available. (You may email me or check again at a later date)
Nemesis Zero
Description: Top-down shooter where you fight to free your world from biomechanical humanoid invaders.
Language: C/C++
Libraries: DirectX (Direct3D, DirectSound, DirectInput), Ogg Vorbis, RakNet
Status: pre-alpha; development halted.
Public webpage: none.
Notes: This source distribution also includes the Nemesis Zero executable (which can be found in the /Release/App directory) and all required resource files to successfully launch and play the game. Executables for the game tools (including NZ Edit 2 and NZ Particle FX Editor), as well as all required resource files to successfully launch and use the tools, can be found in the /Release/App/dev directory.
To load one of the demo levels, click on the Developer button at the main menu. Move with the W, A, S, D keys, aim with the mouse, and fire with the left mouse button.
Zerospace
Description: Top-down space combat shooter.
Language: C/C++
Libraries: DirectX (Direct3D, DirectSound, DirectInput)
Status: Early in development.
Public webpage: none.
Source not available. (You may email me or check again at a later date)
Curve
Description: 3D game/graphics engine.
Language: C/C++
Libraries: DirectX (Direct3D, DirectSound, DirectInput)
Status: pre-alpha; early in development.
Public webpage: none.
Source not available. (You may email me or check again at a later date)
All content © 2008 Avishkar Autar